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Unlocks the ability to train your bridge officers in a new Space ability based on your profession:



Unlocks after choosing 2 from this specialization.


Unlocks the ability to train your bridge officers in a new Space ability based on your profession:



Unlocks after choosing 7 from this specialization.


Unlocks the ability to train your bridge officers in a new Space ability based on your profession:



Unlocks after choosing 12 from this specialization.


Unlocks the ability to train your bridge officers in a new Space ability based on your profession:



Unlocks after choosing 17 from this specialization.



- Affecting skills: Exotic Particle Generator, Drain Expertise
- 10.2 plasma DoT for 15 sec
- When target fires energy weapons, 3.6 plasma damage to self.





Unlocks the ability to train your bridge officers in a new Space ability based on your profession:



Unlocks after choosing 2 from this specialization.


Unlocks the ability to train your bridge officers in a new Space ability based on your profession:



Unlocks after choosing 7 from this specialization.


Unlocks the ability to train your bridge officers in a new Space ability based on your profession:



Unlocks after choosing 12 from this specialization.


Unlocks the ability to train your bridge officers in a new Space ability based on your profession:



Unlocks after choosing 17 from this specialization.



- Affecting skills: ? (if any)
- 50% crit chance for 15 seconds
(Note: Will temporarily override your normal critical hit chance, including the displayed amount, while active . Does not stack with Particle Manipulator)





Unlocks the ability to train your bridge officers in a new Space ability based on your profession:



Unlocks after choosing 2 from this specialization.


Unlocks the ability to train your bridge officers in a new Space ability based on your profession:



Unlocks after choosing 7 from this specialization.


Unlocks the ability to train your bridge officers in a new Space ability based on your profession:



Unlocks after choosing 12 from this specialization.


Unlocks the ability to train your bridge officers in a new Space ability based on your profession:



Unlocks after choosing 17 from this specialization.



- Affecting skills: ? (if any)
- +4% firing cycle Haste for energy weapons when damaging marked foe, up to 5 stacks
- Stacks expire after not hitting the target for 2.5 seconds





* Power Settings : S = Power Setting, C = Current Power
Power Settings*
Stats
The U.S.S. Kumari’s Echo is a one-of-a-kind vessel—an agile, responsive Kwejian-built pilot frigate refit with cutting-edge temporal technology and customized to Andorian martial preferences. Named in tribute to the legendary Andorian warship Kumari, the Echo carries forward that legacy across the timelines.
Commissioned under the command of a decorated Temporal Operative, the Kumari’s Echo blends the environmental harmony of Kwejian design with the unyielding resolve of Andorian tradition. Its reinforced polythermal hull features cryo-adaptive venting channels—an homage to Andorian glacial engineering—while temporal stabilizers and quantum anchor arrays allow the ship to slip between chroniton eddies and emerge precisely where and when it’s needed.
Whether chasing echoes of lost futures or standing as a sentinel over key historical nodes, the Kumari’s Echo is more than a warship—it is a guardian of legacy, memory, and time itself.
Note on items; the Andorian Dual Heavy Cannons are substitutes for Dual Heavy Phaser Cannons with the [Pen] trait.
For the aft weapons, the Andorian phaser turrets are crafted basic turrets, one with [Snare], the other with [Pen]
Missing Science Consoles are D.O.M.I.N.O. and the Kwejian’s Smasher Assembly - the search isn’t working.