User
Name
Elite
Race
Career
Fleet Lab Starship Trait
Fleet Lab Space Rep Unlock
Fleet Lab Active Space Rep Unlock
Spire Doff Unlock
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 2 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 7 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 12 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 17 from this specialization.
- Affecting skills: Exotic Particle Generator, Drain Expertise
- 10.2 plasma DoT for 15 sec
- When target fires energy weapons, 3.6 plasma damage to self.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 2 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 7 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 12 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 17 from this specialization.
- Affecting skills: ? (if any)
- 50% crit chance for 15 seconds
(Note: Will temporarily override your normal critical hit chance, including the displayed amount, while active . Does not stack with Particle Manipulator)
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 2 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 7 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 12 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 17 from this specialization.
- Affecting skills: ? (if any)
- +4% firing cycle Haste for energy weapons when damaging marked foe, up to 5 stacks
- Stacks expire after not hitting the target for 2.5 seconds
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G.H.S.Jormungandr
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PLA$MA
- Gorn Hunter Pilot Raider
* Power Settings : S = Power Setting, C = Current Power
Power Settings*
Stats
I'd love input on any of this of course - but one point I'd like advice on is the Boffs. My main question is whether to run RRTW, BO, or FAW. Given the Complex Plasma Fires are a big deal and go off per hit, I tentatively went with RRTW 3 but I'll defer to those more knowledgeable.
I need to put in MW abilities but don't know what the good ones would be. I'll probably swap the lt uni to science from tac, since I don't need two firing modes and tac team sucks, and controls boost synthetic good fortune which I am also running.
I'll probably swap Dimensional Modulation for PLOT Armor as I die frequently
For whatever reason I appear to have two copies of Tyler's Duality equipped
Viridian is purely a cosmetic choice, and went with beam banks to give more wiggle room on my piloting. I'm used to cruisers