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Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 2 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 7 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 12 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 17 from this specialization.
- Affecting skills: Exotic Particle Generator, Drain Expertise
- 10.2 plasma DoT for 15 sec
- When target fires energy weapons, 3.6 plasma damage to self.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 2 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 7 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 12 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 17 from this specialization.
- Affecting skills: ? (if any)
- 50% crit chance for 15 seconds
(Note: Will temporarily override your normal critical hit chance, including the displayed amount, while active . Does not stack with Particle Manipulator)
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 2 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 7 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 12 from this specialization.
Unlocks the ability to train your bridge officers in a new Space ability based on your profession:
Unlocks after choosing 17 from this specialization.
- Affecting skills: ? (if any)
- +4% firing cycle Haste for energy weapons when damaging marked foe, up to 5 stacks
- Stacks expire after not hitting the target for 2.5 seconds
* Power Settings : S = Power Setting, C = Current Power
Power Settings*
Stats
I'd love input on any of this of course - but one point I'd like advice on is the Boffs. My main question is whether to run RRTW, BO, or FAW. Given the Complex Plasma Fires are a big deal and go off per hit, I tentatively went with RRTW 3 but I'll defer to those more knowledgeable.
I need to put in MW abilities but don't know what the good ones would be. I'll probably swap the lt uni to science from tac, since I don't need two firing modes and tac team sucks, and controls boost synthetic good fortune which I am also running.
I'll probably swap Dimensional Modulation for PLOT Armor as I die frequently
For whatever reason I appear to have two copies of Tyler's Duality equipped
Viridian is purely a cosmetic choice, and went with beam banks to give more wiggle room on my piloting. I'm used to cruisers