93--H9NM0WQH
81-LINKS
59-6FNP7KD
47-O8XC8
57-XB
72-5WARKGA
26-6I
74-WU
Skill Tree
Optimized Directed Energy Weapon Builds
Lieutenant
Engineering
I
II
III
I
II
III
Science
I
II
III
I
II
III
Tactical
I
II
III
I
II
III
Lieutenant Commander
Requires 5 points
Engineering
I
II
I
II
III
Science
I
II
I
II
Tactical
I
II
III
I
II
III
Commander
Requires 15 points
Engineering
I
II
II
I
II
III
Science
I
II
III
I
II
III
Tactical
I
II
III
I
II
III
Captain
Requires 25 points
Engineering
I
II
II
I
II
II
Science
I
II
III
I
II
III
Tactical
I
II
III
I
II
III
Admiral
Requires 35 points
Engineering
I
II
II
I
II
III
Science
I
II
III
I
I
I
Tactical
I
I
II
III
Points 0/46
Spent: 0
Spent: 0
Spent: 0

Unlocks the ability to train your bridge officers in a new Space ability based on your profession:

*
Emergency Power to Shields III
*
Hazard Emitters III
*
Dispersal Pattern Beta III

Unlocks after choosing 2 from this specialization.

OR

Unlocks the ability to train your bridge officers in a new Space ability based on your profession:

*
Emergency Power to Engines III
*
Feedback Pulse III
*
Attack Pattern Omega III

Unlocks after choosing 7 from this specialization.

OR

Unlocks the ability to train your bridge officers in a new Space ability based on your profession:

*
Emergency Power to Weapons III
*
Polarize Hull III
*
Attack Pattern Beta III

Unlocks after choosing 12 from this specialization.

OR

Unlocks the ability to train your bridge officers in a new Space ability based on your profession:

*
Emergency Power to Auxiliary III
*
Transfer Shield Strength III
*
Attack Pattern Delta III

Unlocks after choosing 17 from this specialization.

OR
EPS Corruption
- 1 min 30 sec recharge
- Affecting skills: Exotic Particle Generator, Drain Expertise
- 10.2 plasma DoT for 15 sec
- When target fires energy weapons, 3.6 plasma damage to self.

Unlocks the ability to train your bridge officers in a new Space ability based on your profession:

*
Engineering Team III
*
Science Team III
*
Tactical Team III

Unlocks after choosing 2 from this specialization.

OR

Unlocks the ability to train your bridge officers in a new Space ability based on your profession:

*
Auxiliary to Battery III
*
Photonic Shockwave III
*
Dispersal Pattern Alpha III

Unlocks after choosing 7 from this specialization.

OR

Unlocks the ability to train your bridge officers in a new Space ability based on your profession:

*
Auxiliary to Structural III
*
Gravity Well III
*
Beams: Fire at Will III

Unlocks after choosing 12 from this specialization.

OR

Unlocks the ability to train your bridge officers in a new Space ability based on your profession:

*
Auxiliary Power to Inertial Dampers III
*
Tyken's Rift III
*
Beams: Overload III

Unlocks after choosing 17 from this specialization.

OR
Probability Manipulation
- 1 min 30 sec recharge
- Affecting skills: ? (if any)
- 50% crit chance for 15 seconds
(Note: Will temporarily override your normal critical hit chance, including the displayed amount, while active . Does not stack with Particle Manipulator)

Unlocks the ability to train your bridge officers in a new Space ability based on your profession:

*
Directed Energy Modulation III
*
Tachyon Beam III
*
Cannon: Rapid Fire III

Unlocks after choosing 2 from this specialization.

OR

Unlocks the ability to train your bridge officers in a new Space ability based on your profession:

*
Eject Warp Plasma III
*
Jam Sensors III
*
Torpedo: High Yield III

Unlocks after choosing 7 from this specialization.

OR

Unlocks the ability to train your bridge officers in a new Space ability based on your profession:

*
Boarding Party III
*
Tractor Beam III
*
Cannon: Scatter Volley III

Unlocks after choosing 12 from this specialization.

OR

Unlocks the ability to train your bridge officers in a new Space ability based on your profession:

*
Aceton Beam III
*
Viral Matrix III
*
Torpedo: Spread III

Unlocks after choosing 17 from this specialization.

OR
Focused Frenzy
- 1 min 30 sec recharge
- Affecting skills: ? (if any)
- +4% firing cycle Haste for energy weapons when damaging marked foe, up to 5 stacks
- Stacks expire after not hitting the target for 2.5 seconds
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